Hampshire Cultural Trust
878 AD
Sarner designed and delivered 878 AD, an exciting new immersive exhibition that recreates a key moment in Winchester’s Anglo-Saxon history, brought to life using incredible visuals from the video game franchise Assassin’s Creed®. The new visitor attraction gives audiences an interactive insight into Anglo-Saxon life in 9th century Winchester through immersive storytelling, live performance, latest audio-visual technologies, augmented reality and interactive software, and precious Anglo-Saxon artefacts from Hampshire Cultural Trust’s collections.
Location
Winchester, UKServices
- Story, Research & Interpretation - Concept Design & Visualisation - Architectural & MEP Coordination - Masterplanning - Scheme & Detailed Design - Project Engineering & Technical Design - Interior Design, Set and Staging Design - Lighting, Audio, Video, Network Design - Writing & Content Development - Media & Film Production - Audiovisual & Interactive Technologies - Graphics - Lighting - Theming - Show Control Specification - Show Programming - Technical Installation & Commissioning - Special effects - Construction & Installation - Support & Maintenance - Training - ConsultancyAwards
BIMA Awards - Technology-driven Experience (Winner), Australian XR Festival - Best in Augmented Reality Experiences (Winner), TIGA Games Industry Awards - Heritage in Games (Winner), AV Awards - Themed Entertainment and Attractions Project of the Year (Finalist), Museums & Heritage - Partnership of the Year (Finalist)Links
https://878ad.co.uk
Client's brief
878 AD is the result of a unique collaboration between Hampshire Cultural Trust, Sugar Creative, and Ubisoft, creator of the global best-selling gaming series Assassin’s Creed® and its educational experience, Discovery Tour, which is free of combat and adapted for audiences of all ages. Winchester being heavily featured in the world of Assassin’s Creed® Valhalla and Discovery Tour: Viking Age, 878 AD draws on imagery and assets from the game to create an engaging representation of the city at the time. Part of the video game is in fact set in England at King Alfred’s time, and thanks to its historically accurate approach, lends itself greatly at supporting the experience narrative and contributing to its visual identity.
The exhibition aims to create a sense of wonder and excitement for visitors and through the use of gaming assets, innovative technology and real Anglo-Saxon artefacts, open up Winchester’s history and heritage for everyone to discover. The core objective was to reach new audiences, but without disenfranchising existing audiences to Hampshire Cultural Trust's venues.
Our solution
The new interactive exhibition relates the importance of Winchester in the shaping of English history. The experience is centred around the events of year 878, when Winchester based, Anglo-Saxon King Alfred faced the invading Viking army in the decisive battle of Edington.
Ubisoft’s wealth of content feeds into every section of the attraction, thus creating continuity between the video game and the experience. The cumulative effect of this implementation has been to create an attraction which inspires, transports, and amazes fans of Assassin’s Creed® and traditional museum goers alike and allows for an expansion of the attraction target audience into the vast demographic of ‘gamers’, a somewhat untapped pool when it comes to more traditional museum experiences.
Based on visitors’ evaluation, the project was highly successful at helping Hampshire Cultural Trust attract a previously underrepresented audience: 25% of the 878 AD audience are 16-35 years old, compared to 7% at other local Hampshire Cultural Trust museums. 878 AD is also attracting families with older children: 27% are 5-15 years old compared to 21% at Winchester City Museum.